include('shared.lua')
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )

function ENT:Initialize()
	self.BaseClass.Initialize( self )
	
	self:StateChanged()
end

function ENT:StateChanged()
	
	if self:Building() then
		self:SetSkin( 1 )
	else
		self:SetSkin( 0 )
	end

end